SayPro Information and Targets Required for the Quarter
SayPro Touchpoints: Implement at Least 3 Immersive Features (e.g., VR, Gamification, etc.)
Objective:
To enhance participant experience, learning retention, and emotional connection with the SayPro brand by embedding interactive, tech-enabled touchpoints across digital and physical campaigns.
These immersive features aim to:
- Drive engagement and repeat participation
- Create memorable, shareable experiences
- Strengthen digital literacy through interactive learning
- Position SayPro as an innovator in civic and skills engagement
Target Immersive Features to Deploy
Below are three recommended touchpoints that align with SayPro’s impact-driven campaigns:
1. Gamified Learning Module
Platform: SayPro Website / App
Description: Users complete tasks, quizzes, or challenges related to financial literacy, digital skills, or entrepreneurship and earn points, badges, or certificates.
Goal: Boost content interaction and skills retention.
Element | Details |
---|---|
Format | Interactive web or mobile module |
Tools | Kahoot, ClassMarker, Typeform logic branching |
KPI | 1,000 plays or quiz completions |
Target Audience | Youth and job-seekers |
Integration | SayPro CRM (to record completions and scores) |
2. Virtual Reality (VR) or 360° Experience
Platform: On-site events, SayPro microsite or YouTube
Description: A virtual tour or simulation (e.g., “A Day in the Life of a SayPro Learner” or “Future of Work Skills Lab”) delivered through VR headsets or mobile-enabled 360° video.
Goal: Immerse users in SayPro’s ecosystem and values.
Element | Details |
---|---|
Format | 360° video or simple VR walkthrough |
Tools | YouTube 360, Meta Quest headsets, mobile viewers |
KPI | 300+ headset experiences or video views |
Target Audience | Event attendees, partners, youth participants |
Integration | Feedback form linked post-experience |
3. Interactive Roadmap / Journey Builder Tool
Platform: SayPro Website / Training Portal
Description: A clickable tool where users map out their SayPro journey — selecting their goals (e.g., entrepreneurship, employability), then receiving a custom path of events, courses, and resources.
Goal: Drive registrations and guide users through SayPro offerings.
Element | Details |
---|---|
Format | Interactive web widget or embedded form |
Tools | Figma prototype + Typeform / Webflow / Airtable |
KPI | 500+ roadmap completions |
Target Audience | First-time users |
Integration | SayPro CRM (auto-tag users by goal) |
Rollout Timeline Suggestion (Quarter View)
Month | Feature Focus | Action Steps |
---|---|---|
Feb | Gamification Pilot Launch | Design module, test internally, publish |
Mar | VR / 360° Launch at Events | Produce video, distribute headsets |
Apr | Interactive Journey Tool | Embed on website, connect to CRM |
Success Indicators
KPI | Quarterly Goal |
---|---|
Users Engaged via Gamified Tool | 1,000+ |
VR / 360° Video Experiences | 300+ |
Journey Tool Completion | 500+ |
Repeat Interactions Logged | 25% of users |
Leave a Reply